Tech Genus Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
T.G. Booster Raptor
N Rarity
T.G. Booster Raptor
N Rarity
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".

N Rarity
T.G. Drill Fish
N Rarity
T.G. Drill Fish
N Rarity
T.G. Drill Fish
WATER 1
T.G. Drill Fish
  • ATK:

  • 100

  • DEF:

  • 800


This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn. ● If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand. ● When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.

UR Rarity
T.G. Rocket Salamander
UR Rarity
T.G. Rocket Salamander
UR Rarity
T.G. Rocket Salamander
FIRE 1
T.G. Rocket Salamander
  • ATK:

  • 600

  • DEF:

  • 600


You can Tribute 1 "T.G." monster; Special Summon 1 "T.G." monster from your Deck with a different original name than that Tributed monster's. If you control a Machine "T.G." monster: You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "T.G. Rocket Salamander" once per turn.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

R Rarity
T.G. Cyber Magician
R Rarity
T.G. Cyber Magician
R Rarity
T.G. Cyber Magician
LIGHT 1
T.G. Cyber Magician
  • ATK:

  • 0

  • DEF:

  • 0


If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".

R Rarity
T.G. Gear Zombie
R Rarity
T.G. Gear Zombie
R Rarity
T.G. Gear Zombie
DARK 1
T.G. Gear Zombie
  • ATK:

  • 600

  • DEF:

  • 0


You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.

R Rarity
T.G. Screw Serpent
R Rarity
T.G. Screw Serpent
R Rarity
T.G. Screw Serpent
WATER 4
T.G. Screw Serpent
  • ATK:

  • 1300

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.

R Rarity
T.G. Tank Grub
R Rarity
T.G. Tank Grub
R Rarity
T.G. Tank Grub
EARTH 1
T.G. Tank Grub
  • ATK:

  • 0

  • DEF:

  • 0


If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.

N Rarity
T.G. All Clear
N Rarity
T.G. All Clear
N Rarity
T.G. All Clear
Spell Continuous
T.G. All Clear

    All "T.G." monsters on the field become Machine monsters. During your Main Phase, you can Normal Summon 1 "T.G." monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase: You can destroy 1 "T.G." monster in your hand or field, and if you do, add 1 "T.G." monster with a different name from your Deck or GY to your hand. You can only use this effect of "T.G. All Clear" once per turn.

    SR Rarity
    T.G. Limiter Removal
    SR Rarity
    T.G. Limiter Removal
    SR Rarity
    T.G. Limiter Removal
    Spell Normal
    T.G. Limiter Removal

      Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.

      UR Rarity
      Infinite Impermanence
      UR Rarity
      Infinite Impermanence
      UR Rarity
      Infinite Impermanence
      Trap Normal
      Infinite Impermanence

        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

        SR Rarity
        T.G. Close
        SR Rarity
        T.G. Close
        SR Rarity
        T.G. Close
        Trap Counter
        T.G. Close

          When a Spell/Trap Card, or monster effect, is activated while you control a Machine "T.G." monster: Negate the activation, and if you do, destroy that card. If a Synchro Monster(s) is banished while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "T.G. Close" effect per turn, and only once that turn.

          Extra Deck

          UR Rarity
          Cosmic Blazar Dragon
          UR Rarity
          Cosmic Blazar Dragon
          UR Rarity
          Cosmic Blazar Dragon
          WIND 12
          Cosmic Blazar Dragon
          • ATK:

          • 4000

          • DEF:

          • 4000


          1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.

          SR Rarity
          T.G. Halberd Cannon
          SR Rarity
          T.G. Halberd Cannon
          SR Rarity
          T.G. Halberd Cannon
          EARTH 12
          T.G. Halberd Cannon
          • ATK:

          • 4000

          • DEF:

          • 4000


          1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.

          SR Rarity
          T.G. Over Dragonar
          SR Rarity
          T.G. Over Dragonar
          SR Rarity
          T.G. Over Dragonar
          DARK 5
          T.G. Over Dragonar
          • ATK:

          • 2100

          • DEF:

          • 1900


          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon any number of "T.G." monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Over Dragonar" once per turn. If this card on the field is destroyed: Draw 1 card.

          N Rarity
          T.G. Recipro Dragonfly
          N Rarity
          T.G. Recipro Dragonfly
          N Rarity
          T.G. Recipro Dragonfly
          WIND 2
          T.G. Recipro Dragonfly
          • ATK:

          • 300

          • DEF:

          • 300


          1 Tuner + 1 non-Tuner monster Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.

          SR Rarity
          T.G. Mighty Striker
          SR Rarity
          T.G. Mighty Striker
          SR Rarity
          T.G. Mighty Striker
          EARTH 2
          T.G. Mighty Striker
          • ATK:

          • 1800

          • DEF:

          • 0


          1 Tuner + 1 non-Tuner monster Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Mighty Striker" once per turn. If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY.

          R Rarity
          T.G. Star Guardian
          R Rarity
          T.G. Star Guardian
          R Rarity
          T.G. Star Guardian
          LIGHT 5
          T.G. Star Guardian
          • ATK:

          • 100

          • DEF:

          • 2200


          1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.

          Need 22 UR

          UR Rarity
          Astellar of the White Forest1 card
          UR Rarity
          Diabellstar the Black Witch1 card
          UR Rarity
          Diabellstar Vengeance1 card
          UR Rarity
          Diabellze the White Witch1 card
          UR Rarity
          Elzette, Azamina of the White Forest1 card
          UR Rarity
          Immortal Phoenix Gearfried1 card
          UR Rarity
          T.G. Rocket Salamander1 card
          UR Rarity
          Accel Synchro Stardust Dragon1 card
          UR Rarity
          Centur-Ion Legatia1 card
          UR Rarity
          Crimson Dragon1 card
          UR Rarity
          Psychic End Punisher1 card
          UR Rarity
          Satellite Warrior1 card
          UR Rarity
          T.G. Hyper Librarian1 card
          UR Rarity
          Virtual World Kyubi - Shenshen1 card
          UR Rarity
          Ghost Mourner & Moonlit Chill1 card
          UR Rarity
          Chicken Game1 card
          UR Rarity
          One for One1 card
          UR Rarity
          Tales of the White Forest1 card
          UR Rarity
          Triple Tactics Talent1 card
          UR Rarity
          WANTED: Seeker of Sinful Spoils1 card
          UR Rarity
          Witch of the White Forest1 card
          UR Rarity
          Solemn Strike1 card

          Main: 47 Extra: 15

          UR Rarity
          1 cardAstellar of the White Forest
          UR Rarity
          1 cardAstellar of the White Forest
          Astellar of the White Forest
          LIGHT 2
          Astellar of the White Forest
          • ATK:

          • 0

          • DEF:

          • 0


          You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Astellar of the White Forest" once per turn.


          UR Rarity
          1 cardDiabellstar the Black Witch
          UR Rarity
          1 cardDiabellstar the Black Witch
          Diabellstar the Black Witch
          DARK 7
          Diabellstar the Black Witch
          • ATK:

          • 2500

          • DEF:

          • 2000


          You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


          UR Rarity
          1 cardDiabellstar Vengeance
          UR Rarity
          1 cardDiabellstar Vengeance
          Diabellstar Vengeance
          DARK 8
          Diabellstar Vengeance
          • ATK:

          • 2500

          • DEF:

          • 2100


          (This card is always treated as a "Sinful Spoils" card.) You can banish 1 Spell and 1 Trap from your hand and/or GY; Special Summon this card from your hand or GY. (Quick Effect): You can pay half your LP, then target 1 card your opponent controls; destroy it, then if another "Diabell" Monster Card is on the field, you can Special Summon 1 Tuner Synchro Monster (Illusion or Spellcaster) from your Extra Deck. You can only use each effect of "Diabellstar Vengeance" once per turn.


          UR Rarity
          1 cardDiabellze the White Witch
          UR Rarity
          1 cardDiabellze the White Witch
          Diabellze the White Witch
          LIGHT 8
          Diabellze the White Witch
          • ATK:

          • 2500

          • DEF:

          • 2100


          (This card is always treated as a "White Forest" card.) Monsters you control cannot be destroyed by your opponent's card effects, while you control 2 or more "Diabell" monsters. You can only use each of the following effects of "Diabellze the White Witch" once per turn. You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Sinful Spoils" or "Diabell" card from your Deck to the GY.


          UR Rarity
          1 cardElzette, Azamina of the White Forest
          UR Rarity
          1 cardElzette, Azamina of the White Forest
          Elzette, Azamina of the White Forest
          LIGHT 2
          Elzette, Azamina of the White Forest
          • ATK:

          • 0

          • DEF:

          • 0


          You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.


          SR Rarity
          1 cardFighting Flame Swordsman
          SR Rarity
          1 cardFighting Flame Swordsman
          Fighting Flame Swordsman
          FIRE 4
          Fighting Flame Swordsman
          • ATK:

          • 1800

          • DEF:

          • 1600


          If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn.


          R Rarity
          1 cardFire Flint Lady
          R Rarity
          1 cardFire Flint Lady
          Fire Flint Lady
          FIRE 1
          Fire Flint Lady
          • ATK:

          • 100

          • DEF:

          • 100


          If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


          UR Rarity
          1 cardImmortal Phoenix Gearfried
          UR Rarity
          1 cardImmortal Phoenix Gearfried
          Immortal Phoenix Gearfried
          FIRE 9
          Immortal Phoenix Gearfried
          • ATK:

          • 3000

          • DEF:

          • 2200


          You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


          R Rarity
          1 cardInfernoble Knight Turpin
          R Rarity
          1 cardInfernoble Knight Turpin
          Infernoble Knight Turpin
          FIRE 4
          Infernoble Knight Turpin
          • ATK:

          • 1400

          • DEF:

          • 1700


          While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.


          SR Rarity
          1 cardSalamandra, the Flying Flame Dragon
          SR Rarity
          1 cardSalamandra, the Flying Flame Dragon
          Salamandra, the Flying Flame Dragon
          FIRE 2
          Salamandra, the Flying Flame Dragon
          • ATK:

          • 700

          • DEF:

          • 1600


          While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK. You can only use each of the following effects of "Salamandra, the Flying Flame Dragon" once per turn. If this card is in your hand or GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. If this card is sent to the GY: You can add 1 "Salamandra" Spell/Trap from your Deck to your hand.


          N Rarity
          1 cardT.G. Booster Raptor
          N Rarity
          1 cardT.G. Booster Raptor
          T.G. Booster Raptor
          WIND 1
          T.G. Booster Raptor
          • ATK:

          • 400

          • DEF:

          • 300


          If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


          UR Rarity
          1 cardT.G. Rocket Salamander
          UR Rarity
          1 cardT.G. Rocket Salamander
          T.G. Rocket Salamander
          FIRE 1
          T.G. Rocket Salamander
          • ATK:

          • 600

          • DEF:

          • 600


          You can Tribute 1 "T.G." monster; Special Summon 1 "T.G." monster from your Deck with a different original name than that Tributed monster's. If you control a Machine "T.G." monster: You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "T.G. Rocket Salamander" once per turn.


          SR Rarity
          1 cardThe Ascended of Thunder
          SR Rarity
          1 cardThe Ascended of Thunder
          The Ascended of Thunder
          LIGHT 7
          The Ascended of Thunder
          • ATK:

          • 2700

          • DEF:

          • 2400


          You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP.


          SR Rarity
          1 cardCourageous Crimson Chevalier Bradamante
          SR Rarity
          1 cardCourageous Crimson Chevalier Bradamante
          Courageous Crimson Chevalier Bradamante
          FIRE 1
          Courageous Crimson Chevalier Bradamante
          • ATK:

          • 500

          • DEF:

          • 200


          (This card is always treated as an "Infernoble Knight" card.) You can discard this card, then target 1 Warrior monster you control; equip it with 1 Equip Spell from your Deck that can equip to it. When this card, not equipped with an Equip Card, is destroyed by battle with an opponent's monster and sent to the GY: You can Special Summon this card, and if you do, equip that monster your opponent controls to this card. You can only use each effect of "Courageous Crimson Chevalier Bradamante" once per turn.


          UR Rarity
          1 cardGhost Mourner & Moonlit Chill
          UR Rarity
          1 cardGhost Mourner & Moonlit Chill
          Ghost Mourner & Moonlit Chill
          WIND 3
          Ghost Mourner & Moonlit Chill
          • ATK:

          • 0

          • DEF:

          • 1800


          If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


          N Rarity
          1 cardInfernoble Knight Oliver
          N Rarity
          1 cardInfernoble Knight Oliver
          Infernoble Knight Oliver
          FIRE 4
          Infernoble Knight Oliver
          • ATK:

          • 1000

          • DEF:

          • 1500


          While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


          R Rarity
          1 cardInfernoble Knight Ricciardetto
          R Rarity
          1 cardInfernoble Knight Ricciardetto
          Infernoble Knight Ricciardetto
          FIRE 1
          Infernoble Knight Ricciardetto
          • ATK:

          • 500

          • DEF:

          • 0


          You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.


          R Rarity
          1 cardT.G. Cyber Magician
          R Rarity
          1 cardT.G. Cyber Magician
          T.G. Cyber Magician
          LIGHT 1
          T.G. Cyber Magician
          • ATK:

          • 0

          • DEF:

          • 0


          If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".


          R Rarity
          1 cardT.G. Gear Zombie
          R Rarity
          1 cardT.G. Gear Zombie
          T.G. Gear Zombie
          DARK 1
          T.G. Gear Zombie
          • ATK:

          • 600

          • DEF:

          • 0


          You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.


          R Rarity
          2 cardT.G. Screw Serpent
          R Rarity
          2 cardT.G. Screw Serpent
          T.G. Screw Serpent
          WATER 4
          T.G. Screw Serpent
          • ATK:

          • 1300

          • DEF:

          • 500


          If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


          R Rarity
          1 cardT.G. Tank Grub
          R Rarity
          1 cardT.G. Tank Grub
          T.G. Tank Grub
          EARTH 1
          T.G. Tank Grub
          • ATK:

          • 0

          • DEF:

          • 0


          If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.


          SR Rarity
          1 card"Infernoble Arms - Almace"
          SR Rarity
          1 card"Infernoble Arms - Almace"
          "Infernoble Arms - Almace"
          Spell Equip
          "Infernoble Arms - Almace"

            While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.


            R Rarity
            2 card"Infernoble Arms - Durendal"
            R Rarity
            2 card"Infernoble Arms - Durendal"
            "Infernoble Arms - Durendal"
            Spell Equip
            "Infernoble Arms - Durendal"

              While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


              R Rarity
              1 card"Infernoble Arms - Joyeuse"
              R Rarity
              1 card"Infernoble Arms - Joyeuse"
              "Infernoble Arms - Joyeuse"
              Spell Equip
              "Infernoble Arms - Joyeuse"

                While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn.


                UR Rarity
                1 cardChicken Game
                UR Rarity
                1 cardChicken Game
                Chicken Game
                Spell Field
                Chicken Game

                  The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                  SR Rarity
                  2 cardFilia Diabell
                  SR Rarity
                  2 cardFilia Diabell
                  Filia Diabell
                  Spell Normal
                  Filia Diabell

                    Add 1 Level 8 or higher "Diabell" monster from your Deck to your hand, or if only your opponent controls a monster, you can Special Summon it instead. If this card is banished: You can make all "Diabell" monsters you currently control gain 500 ATK. You can only use each effect of "Filia Diabell" once per turn.


                    SR Rarity
                    2 cardNoble Arms Museum
                    SR Rarity
                    2 cardNoble Arms Museum
                    Noble Arms Museum
                    Spell Field
                    Noble Arms Museum

                      All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.


                      UR Rarity
                      1 cardOne for One
                      UR Rarity
                      1 cardOne for One
                      One for One
                      Spell Normal
                      One for One

                        Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                        N Rarity
                        1 cardPhoenix Gearblade
                        N Rarity
                        1 cardPhoenix Gearblade
                        Phoenix Gearblade
                        Spell Equip
                        Phoenix Gearblade

                          Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.


                          SR Rarity
                          1 cardPiri Reis Map
                          SR Rarity
                          1 cardPiri Reis Map
                          Piri Reis Map
                          Spell Normal
                          Piri Reis Map

                            At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


                            SR Rarity
                            1 cardSinful Spoils of the White Forest
                            SR Rarity
                            1 cardSinful Spoils of the White Forest
                            Sinful Spoils of the White Forest
                            Spell Quick
                            Sinful Spoils of the White Forest

                              If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects; ● Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Sinful Spoils of the White Forest" once per turn.


                              N Rarity
                              1 cardT.G. All Clear
                              N Rarity
                              1 cardT.G. All Clear
                              T.G. All Clear
                              Spell Continuous
                              T.G. All Clear

                                All "T.G." monsters on the field become Machine monsters. During your Main Phase, you can Normal Summon 1 "T.G." monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase: You can destroy 1 "T.G." monster in your hand or field, and if you do, add 1 "T.G." monster with a different name from your Deck or GY to your hand. You can only use this effect of "T.G. All Clear" once per turn.


                                SR Rarity
                                2 cardT.G. Limiter Removal
                                SR Rarity
                                2 cardT.G. Limiter Removal
                                T.G. Limiter Removal
                                Spell Normal
                                T.G. Limiter Removal

                                  Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.


                                  UR Rarity
                                  1 cardTales of the White Forest
                                  UR Rarity
                                  1 cardTales of the White Forest
                                  Tales of the White Forest
                                  Spell Normal
                                  Tales of the White Forest

                                    If you control an Illusion or Spellcaster monster: Add 1 "White Forest" monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Tales of the White Forest" once per turn.


                                    UR Rarity
                                    1 cardTriple Tactics Talent
                                    UR Rarity
                                    1 cardTriple Tactics Talent
                                    Triple Tactics Talent
                                    Spell Normal
                                    Triple Tactics Talent

                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                      Tag(s):

                                      UR Rarity
                                      1 cardWANTED: Seeker of Sinful Spoils
                                      UR Rarity
                                      1 cardWANTED: Seeker of Sinful Spoils
                                      WANTED: Seeker of Sinful Spoils
                                      Spell Quick
                                      WANTED: Seeker of Sinful Spoils

                                        Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                        UR Rarity
                                        1 cardWitch of the White Forest
                                        UR Rarity
                                        1 cardWitch of the White Forest
                                        Witch of the White Forest
                                        Spell Field
                                        Witch of the White Forest

                                          When this card is activated: You can add 1 "White Forest" monster from your Deck to your hand, but you cannot Special Summon DARK monsters from the Extra Deck for the rest of this turn. The first time each "White Forest" monster you control would be destroyed by battle each turn, it is not destroyed. You can target 1 "White Forest" monster you control; it is treated as a Tuner this turn. You can only use this effect of "Witch of the White Forest" once per turn. You can only activate 1 "Witch of the White Forest" per turn.


                                          N Rarity
                                          2 cardSalamandra with Chain
                                          N Rarity
                                          2 cardSalamandra with Chain
                                          Salamandra with Chain
                                          Trap Normal
                                          Salamandra with Chain

                                            Target 1 FIRE monster on the field; equip this card to it as an Equip Card that gives it 700 ATK, then you can change 1 Effect Monster on the field to face-down Defense Position. You can banish this card from your GY; Fusion Summon 1 FIRE Warrior or Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck, but destroy it during the End Phase. You can only use this effect of "Salamandra with Chain" once per turn.


                                            N Rarity
                                            1 cardSinful Spoils of Slumber - Morrian
                                            N Rarity
                                            1 cardSinful Spoils of Slumber - Morrian
                                            Sinful Spoils of Slumber - Morrian
                                            Trap Normal
                                            Sinful Spoils of Slumber - Morrian

                                              Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.


                                              UR Rarity
                                              1 cardSolemn Strike
                                              UR Rarity
                                              1 cardSolemn Strike
                                              Solemn Strike
                                              Trap Counter
                                              Solemn Strike

                                                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                Tag(s):

                                                SR Rarity
                                                1 cardSolemn Warning
                                                SR Rarity
                                                1 cardSolemn Warning
                                                Solemn Warning
                                                Trap Counter
                                                Solemn Warning

                                                  When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                  Tag(s):

                                                  UR Rarity
                                                  1 cardAccel Synchro Stardust Dragon
                                                  UR Rarity
                                                  1 cardAccel Synchro Stardust Dragon
                                                  Accel Synchro Stardust Dragon
                                                  WIND 8
                                                  Accel Synchro Stardust Dragon
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                                  UR Rarity
                                                  1 cardCentur-Ion Legatia
                                                  UR Rarity
                                                  1 cardCentur-Ion Legatia
                                                  Centur-Ion Legatia
                                                  LIGHT 12
                                                  Centur-Ion Legatia
                                                  • ATK:

                                                  • 3500

                                                  • DEF:

                                                  • 2000


                                                  1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.


                                                  UR Rarity
                                                  1 cardCrimson Dragon
                                                  UR Rarity
                                                  1 cardCrimson Dragon
                                                  Crimson Dragon
                                                  LIGHT 12
                                                  Crimson Dragon
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                                  UR Rarity
                                                  1 cardPsychic End Punisher
                                                  UR Rarity
                                                  1 cardPsychic End Punisher
                                                  Psychic End Punisher
                                                  LIGHT 11
                                                  Psychic End Punisher
                                                  • ATK:

                                                  • 3500

                                                  • DEF:

                                                  • 3500


                                                  1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                  UR Rarity
                                                  1 cardSatellite Warrior
                                                  UR Rarity
                                                  1 cardSatellite Warrior
                                                  Satellite Warrior
                                                  DARK 10
                                                  Satellite Warrior
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.


                                                  N Rarity
                                                  1 cardScarred Warrior
                                                  N Rarity
                                                  1 cardScarred Warrior
                                                  Scarred Warrior
                                                  EARTH 5
                                                  Scarred Warrior
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1000


                                                  1 Tuner + 1 or more non-Tuner monsters Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed.


                                                  R Rarity
                                                  1 cardStardust Sifr Divine Dragon
                                                  R Rarity
                                                  1 cardStardust Sifr Divine Dragon
                                                  Stardust Sifr Divine Dragon
                                                  LIGHT 12
                                                  Stardust Sifr Divine Dragon
                                                  • ATK:

                                                  • 4000

                                                  • DEF:

                                                  • 4000


                                                  1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it.


                                                  UR Rarity
                                                  1 cardT.G. Hyper Librarian
                                                  UR Rarity
                                                  1 cardT.G. Hyper Librarian
                                                  T.G. Hyper Librarian
                                                  DARK 5
                                                  T.G. Hyper Librarian
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1800


                                                  1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                  UR Rarity
                                                  1 cardVirtual World Kyubi - Shenshen
                                                  UR Rarity
                                                  1 cardVirtual World Kyubi - Shenshen
                                                  Virtual World Kyubi - Shenshen
                                                  WIND 9
                                                  Virtual World Kyubi - Shenshen
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2400


                                                  1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.


                                                  R Rarity
                                                  1 cardInfernoble Knight Captain Roland
                                                  R Rarity
                                                  1 cardInfernoble Knight Captain Roland
                                                  Infernoble Knight Captain Roland
                                                  FIRE 5
                                                  Infernoble Knight Captain Roland
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 500


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                                                  SR Rarity
                                                  1 cardMartial Metal Marcher
                                                  SR Rarity
                                                  1 cardMartial Metal Marcher
                                                  Martial Metal Marcher
                                                  WIND 3
                                                  Martial Metal Marcher
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 2200


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                                  R Rarity
                                                  1 cardShamisen Samsara Sorrowcat
                                                  R Rarity
                                                  1 cardShamisen Samsara Sorrowcat
                                                  Shamisen Samsara Sorrowcat
                                                  DARK 3
                                                  Shamisen Samsara Sorrowcat
                                                  • ATK:

                                                  • 1600

                                                  • DEF:

                                                  • 1200


                                                  1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.


                                                  SR Rarity
                                                  1 cardT.G. Mighty Striker
                                                  SR Rarity
                                                  1 cardT.G. Mighty Striker
                                                  T.G. Mighty Striker
                                                  EARTH 2
                                                  T.G. Mighty Striker
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 0


                                                  1 Tuner + 1 non-Tuner monster Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Mighty Striker" once per turn. If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY.


                                                  R Rarity
                                                  1 cardT.G. Star Guardian
                                                  R Rarity
                                                  1 cardT.G. Star Guardian
                                                  T.G. Star Guardian
                                                  LIGHT 5
                                                  T.G. Star Guardian
                                                  • ATK:

                                                  • 100

                                                  • DEF:

                                                  • 2200


                                                  1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.


                                                  SR Rarity
                                                  1 cardT.G. Wonder Magician
                                                  SR Rarity
                                                  1 cardT.G. Wonder Magician
                                                  T.G. Wonder Magician
                                                  LIGHT 5
                                                  T.G. Wonder Magician
                                                  • ATK:

                                                  • 1900

                                                  • DEF:

                                                  • 0


                                                  1 Tuner + 1+ non-Tuner "T.G." monsters If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                  master-duel
                                                  Tech Genus
                                                  5







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